bureautaya.blogg.se

Inmost game review
Inmost game review










inmost game review

This section is arguably the most powerful in the game, but the gameplay section was the weakest.

inmost game review

Like the title above, the narrative takes a further darker turn and becomes less like the fantasy portrayed through platforming and slashing (swords not urinating) and much hard-hitting as a darker, authentic past is revealed. A bleak Calvin and Hobbes, she has a stuffed toy she likes to play hide and seek with, much like Edna and Harvey: The Breakout, the conversation is exclusive to them. Playing as the little girl in INMOST was perhaps the least appealing segment of the game, and also the most realistic. Three is the magic number, the third character being the girl. The caveat being he can’t jump, so he’s a rush-type character that pummels through the enemies but still integral to the story. This dude slashes through the black ooze-like shadows that occupy INMOST with a sword and can take a hit or two the screen flashes red for a bit while you shift to safety for a quick recharge. Everyone knows knights can’t jump (except for Jump King and Sir Woody Harrelson). However, to jumble up the story a bit you switch to the knight – another Batman reference as he uses a grappling hook to dash across the screen or to reach a higher level. There was never a moment when I got bored (a lot of the time I’d pause for a bit to admire the visuals – they’re low-res pixels, but the detail is excellent, the bleak colours marvellous and the layered backgrounds were tremendous. The playing areas are of adequate size, but the longevity comes from backtracking and opening shortcuts or unlocking new tools like a knife to cut rope or a Batman-like grappling device to climb vertical rope sections. Source: Screen captureįortunately, respawning is commonplace, and enemies you’ve already defeated by outwitting them with traps, or collectables earned will remain in place if you weren’t able to grab them at the time.Ĭheckpoints are reasonable enough, but even when you die you don’t necessarily have to go back very far to redo a section, and I don’t recall any moments of frustration or unforgiving controls where I shed a tear.

inmost game review

You can pick up a few tools here and there that unlock new shortcuts to the nightmare world you occupy, but you don’t have any attacks or health fall a little bit too far or get charged by a shadow rhino and it’s instant death. The game starts with a narrative about pain and flowers and how they’re interlinked, and to complement this tale of woe, you play the beard as he runs, rolls and jumps across platforms avoiding black ooze and collecting light sources.įor the majority of your playtime it will be with this character, solving a handful of puzzles and platform elements that aren’t taxing, nor are they child’s play. In INMOST, from Hidden Layer Games and Chucklefish Games, you play three different characters: a middle-aged bearded chap for the bulk of it, a knight (not so vulgar), and a lil’ girl trapped in her ‘own’ home.












Inmost game review